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Japan Establishes New ICO Regulation Guidelines in Government-Backed Report

Japan is making progress towards the full regulation and legalization of ICOs, with a government-backed study from Tama University detailing how to approach the new fundraising technology.

The study from the Centre for Rule-Making Strategies at the university identifies that the ICO market is still well within its infancy, but acknowledges that the fundraising method’s ability to generate investment capital has garnered international attention and could be utilized effectively should the proper legal or regulatory frameworks be in place.

How to regulate an ICO

The research group that conducted the study was comprised of experts and advisors who worked across various industries and specialist fields; they sought to identify potential ICO use cases, and then frame a set of rules around them. The study reads:

“For the permeation and development of ICO, it would be desirable to set rules on “issuance of tokens” and “trading of tokens in the issue market.” As for the purchase and sale of tokens in the trading market, there are certain rules set force in the Payment Services Act. However, there are no laws or regulations stipulating explicit rules for issue markets, which leads to cases of misunderstanding between parties and cases of investors being left without protection.”

The report, which could be a catalyst for future laws surrounding ICOs, has a set of ‘issuance principles’ which are designed to keep ICOs transparent and accountable. One of which is that issuers should “define and disclose” how funds, profits and residual assets are to be distributed amongst investors, shareholders and debt holders.

Furthermore, the study goes into some details on how to track the progress of whitepapers, often the go-to document for any potential ICO investor; investors identify the development of all plans within the whitepaper and are able to view the history of updates and revisions within it.

Progressive visions

Japan has been a notably volatile country in regards to ICO practices and Bitcoin operators; in late 2017, multiple media outlets reported that Japan was readying to ban ICOs entirely.

However, Japanese lawmakers and regulators have proven themselves time and time again to be extremely forward thinking when it comes to the adoption of cryptocurrencies. In 2015, in the wake of the Mt. Gox scandal, Japanese financial regulators began working out how to regulate domestic cryptocurrency exchanges, and in 2017 those visions were realized when Japan approved the registrations of 11 cryptocurrency exchanges, allowing them to operate legally in the country.

Despite Japan’s efforts to create a regulatory framework for exchanges, ICOs are the favored method of fundraising for blockchain startups and this report could finalize the legitimacy of cryptocurrency and all related technologies in the country, providing blockchain startups with the ability to raise funds through the previously controversial method.

Japan is part of the growing global movement to regulate and integrate cryptocurrency into respective societies; South Korea has been at the centre stage for a myriad of controversies and is now, similarly to Japan, making incredibly positive steps toward a secure crypto future that works for the public and the government.

 

The post Japan Establishes New ICO Regulation Guidelines in Government-Backed Report appeared first on BitcoinNews.com.

Blockchain technologies fueling video games and consoles that can create profit for players

PlayTable from Blok.Party is the world’s first Blockchain gaming console that looks close to an all-in-one tabletop gaming console with the capacity to play a diverse array of video games on its system.

It’s an Android touchscreen console, powered by the Ethereum blockchain and utilizes the toys-to-life genre to significant effect.

Toys-to-life is a genre where players use real-life figurines to do battle (see Skylanders or Disney Infinity). PlayTable combines this with traditional tabletop games such as Magic the Gathering to create an interactive gaming system that boasts the potential to have profitable returns for the player.

The radio-frequency identification (RFID) tags on the bottom of the figurines have unique identifiers which are tracked via the Blockchain.

Using the transparent public ledger, a digital collectable can be tracked across different platforms and will not require a third-party server to authenticate the ownership. Players could quite easily create a new chip, invalidate the old one and ship it worldwide;  in effect, players can now buy and sell high-level or valuable RFID-equipped figurines.

Another exciting application of the Ethereum blockchain is a Massively Multiplayer Online Role-Playing Game (MMORPG) called Ethercraft. It’s a game in which players make their way through dungeons, slaying enemies, gathering loot and crafting items.

The twist is that players can trade items with other users or sell them for real-world Ethereum (ETH). Interestingly the in-game gold currency is an ERC20 token itself (XGP), its value is tied to that of ETH and can be earnt completing challenges and in-game objectives; XGP can be exchanged for ETH at any time using the Ethercraft Smart Contract, which is a pretty nifty feature.

Monetizing the Video Game experience has primarily been a benefit passed to developers and publishers; the industry is raking in staggering market revenue figures across all available platforms, but it seems that gamers are spending more money than ever on games and aren’t quite getting much in return.

Players on PC and Mobile platforms are spending heavily on in-game content that come in either physical and digital forms. Whether you’re playing a game you’ve already paid for, or one that is Free-To-Play, you can now purchase weapons, character skins, in-game currency, perishable items and so on.

Blockchain technologies are perhaps going to bring an end to the money vacuum that modern players are being suckered into. Unique resilient economies within a platform or a game could generate new creative innovations that further the rewards the players and enhances the gaming experience beyond that of just financial gains, but create a new sense of consumer ownership over their products, be they physical or digital.

 

 

 

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Single-purpose cryptocurrencies have a problem

Let’s face it. There’s a slight problem with cryptocurrencies and no, it’s not the issue of regulation. And no, it’s probably not the volatile markets or any other buzzwords or catchphrases you can think of.

Spoilt for choice?

It comes down to the eye-watering amount of pending and existing cryptocurrencies. CoinMarketCap.com has, at present, 1,565 coins and tokens listed; it’s a mind-bogglingly large number of cryptocurrencies and, to an outsider, it doesn’t quite make sense.

Cryptocurrencies are viewed as these odd digital credits that you can purchase for real money and well, that’s about it.

Unless you’ve painstakingly spent the time searching around for places and businesses in which you can go to spend your cryptocurrencies, then you’re likely nonplussed about the whole Bitcoin boom. And if you have taken it upon yourself to search for a place, you’ll come up with a few traders and merchants that accept Bitcoin (BTC), Litecoin (LTC), Ethereum (ETH) or any of the ‘big coins’ in the business.

Or too many cooks?

Then there is the second part of this issue. It comes in the form of a question and be prepared to think about this one. When there are 180 UN-approved currencies in the world, what good is it to have 1,565 coins?

The logical conclusion would be that the majority of these coins are entirely redundant, but that just isn’t the case.

A staggeringly large number of coins are utility tokens that solely function within an internal economy on their native platform, and this also is by no means is a particularly healthy situation for the industry at large.

Imagine that, to access your Google Drive Cloud storage you had to pay with a cryptocurrency to do so. Every single time you acted within its cloud storage platform it would be ‘fuelled’ or ‘funded’ by a coin designed explicitly to do so.

Well, you have all your cloud-storage tokens, now how about some Starbucks tokens to get your coffee? Do you have enough Apple tokens to make purchases through the App store or have you not converted enough of those tokens from the tokens you use to pay your rent?

Notice anything odd with the above?

Cryptocurrencies by their hundreds tackle niches within industries, offer solutions to some particularly fringe topics which may excite the novice or veteran traders who know how to navigate the markets profitably.

But to assume that the everyday cryptocurrency users will happily and continuously go through the process of converting their primary coins such as BTC or ETH to gain access to things that regular currency can buy? It just doesn’t seem logical and will stifle the blockchain industries’ efforts to get adopted en masse globally.

The single-use tokens that exist will have to shorten out at some point if there is to be any hope for the industry to have an easily accessible, widely available and uncomplicated future for its consumers. To the average onlooker, it’s safe to say that less is more.

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